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Disappointments and Misunderstandings
=====================================
These problems are perhaps regrettable, but we don't know any
practical way around them.
* Certain local variables aren't recognized by debuggers when you
compile with optimization.
This occurs because sometimes GNU CC optimizes the variable out of
existence. There is no way to tell the debugger how to compute the
value such a variable "would have had", and it is not clear that
would be desirable anyway. So GNU CC simply does not mention the
eliminated variable when it writes debugging information.
You have to expect a certain amount of disagreement between the
executable and your source code, when you use optimization.
* Users often think it is a bug when GNU CC reports an error for code
like this:
int foo (struct mumble *);
struct mumble { ... };
int foo (struct mumble *x)
{ ... }
This code really is erroneous, because the scope of `struct
mumble' in the prototype is limited to the argument list
containing it. It does not refer to the `struct mumble' defined
with file scope immediately below--they are two unrelated types
with similar names in different scopes.
But in the definition of `foo', the file-scope type is used
because that is available to be inherited. Thus, the definition
and the prototype do not match, and you get an error.
This behavior may seem silly, but it's what the ANSI standard
specifies. It is easy enough for you to make your code work by
moving the definition of `struct mumble' above the prototype.
It's not worth being incompatible with ANSI C just to avoid an
error for the example shown above.
* Accesses to bitfields even in volatile objects works by accessing
larger objects, such as a byte or a word. You cannot rely on what
size of object is accessed in order to read or write the bitfield;
it may even vary for a given bitfield according to the precise
usage.
If you care about controlling the amount of memory that is
accessed, use volatile but do not use bitfields.
* GNU CC comes with shell scripts to fix certain known problems in
system header files. They install corrected copies of various
header files in a special directory where only GNU CC will
normally look for them. The scripts adapt to various systems by
searching all the system header files for the problem cases that
we know about.
If new system header files are installed, nothing automatically
arranges to update the corrected header files. You will have to
reinstall GNU CC to fix the new header files. More specifically,
go to the build directory and delete the files `stmp-fixinc' and
`stmp-headers', and the subdirectory `include'; then do `make
install' again.
* On 68000 systems, you can get paradoxical results if you test the
precise values of floating point numbers. For example, you can
find that a floating point value which is not a NaN is not equal
to itself. This results from the fact that the the floating point
registers hold a few more bits of precision than fit in a `double'
in memory. Compiled code moves values between memory and floating
point registers at its convenience, and moving them into memory
truncates them.
You can partially avoid this problem by using the `-ffloat-store'
option (see Optimize Options.).
* On the MIPS, variable argument functions using `varargs.h' cannot
have a floating point value for the first argument. The reason
for this is that in the absence of a prototype in scope, if the
first argument is a floating point, it is passed in a floating
point register, rather than an integer register.
If the code is rewritten to use the ANSI standard `stdarg.h'
method of variable arguments, and the prototype is in scope at the
time of the call, everything will work fine.